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Company if heroes cheating ai
Company if heroes cheating ai










Well, without cheats AI will always have lesser economy than the players due to the way AI works. This represents my best efforts to provide a smarter, better AI, not just one that cheats more. (+50% for Stone, since stone doesn’t really affect AI aggression at all, but it buffs mongols the most for them to be up to par with the others.) Hardest - Hard, but with 100 Food/ 150 Wood/ 100 Gold extra starting resources and 15% gathering bonus equivalent to a gathering upgrade. Comparable and slightly harder to the Hardest of the original AI. Hard - Max villager of 96, optimized as best as I could.

company if heroes cheating ai

Probably the boomiest of all difficulties since they prioritize upgrades (as with Relic’s own algorithm) Intermediate - Max villager of 69 (NICE!), pretty much unrestricted and will behave as Relic programed it to be. Also limits combat siege (Mangonels, Ribauldequins, Springalds and such) to 2 per type and anti building siege (ram, trebuchets, bombards) to 1 per type to prolong games. Maybe someday Relic allows us to modify those or we have a good workaround.Įasy - Max villager of 42, will rush you with dark age units (and fail miserably putting them behind, hence easy.) I tried my best NOT to simply rate limit things like the original AI does, but let them make goofy mistakes like being popcapped or building too many houses early and such. Yes it does have a machine learning feature that learns from players but it seems to only work on micromanagement and unit compositionsīecause of that I’m not comfortable calling this anything other than just a “Lite” mod. This is a huge hit to the customisability of the A.IĪll the machine learning and the associated parameter tunings. Now, not even Win Condition has access to those files. In Company of Heroes 2 we can access and modify those files in a tuning pack. It’s a tuning pack.Īi\personality*.scar files. My AI can be downloaded in the mods section of the game.

company if heroes cheating ai company if heroes cheating ai

Many low-hanging mistakes fixed, many economic optimizations, and enabled some of the abilities (like HRE emergency repair) although unfortunately we don’t have the same access to the internal AI files like in Company of Heroes 2 and thus I don’t think I can improve the AI a lot further without more cheating. Makes the AI more aggressive both on land and water maps. Improvements and adjustments to the standard AI files.












Company if heroes cheating ai